CVE-1999-1261
published 1997-10-24CVE-1999-1261: Buffer overflow in Rainbow Six Multiplayer allows remote attackers to cause a denial of service, and possibly execute arbitrary commands, via a long nickname…
PriorityP414medium5CVSS 2.0
AVNACLAuNCNIPAN
EPSS
1.62%
73.0th percentile
Buffer overflow in Rainbow Six Multiplayer allows remote attackers to cause a denial of service, and possibly execute arbitrary commands, via a long nickname (nick) command.
Affected
1 ranges
| Vendor | Product | Version range | Fixed in |
|---|---|---|---|
| metamail_corporation | metamail | <= 7.2 | — |
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VulDB
Red Storm Rainbow Six Nickname memory corruption (XFDB-1772)
vuldb·2026-04-17·CVSS 5.0
CVE-1999-1261 [MEDIUM] Red Storm Rainbow Six Nickname memory corruption (XFDB-1772)
A vulnerability was found in Red Storm Rainbow Six. It has been declared as critical. This vulnerability affects unknown code of the component Nickname Handler. Such manipulation leads to memory corruption.
This vulnerability is documented as CVE-1999-1261. The attack can be executed remotely. There is not any exploit available. This vulnerability is notable in history due to its background and the response it received.
It is recommended to upgrade the affected component.
GHSA
GHSA-rmr2-r6pv-p7gw: Buffer overflow in Rainbow Six Multiplayer allows remote attackers to cause a denial of service, and possibly execute arbitrary commands, via a long n
ghsa_unreviewed·2022-04-30
CVE-1999-1261 [MEDIUM] GHSA-rmr2-r6pv-p7gw: Buffer overflow in Rainbow Six Multiplayer allows remote attackers to cause a denial of service, and possibly execute arbitrary commands, via a long n
Buffer overflow in Rainbow Six Multiplayer allows remote attackers to cause a denial of service, and possibly execute arbitrary commands, via a long nickname (nick) command.
No detection rules found.
No public exploits indexed.
No writeups or analysis indexed.
1997-10-24
Published