Activision Call Of Duty vulnerabilities
4 known vulnerabilities affecting activision/call_of_duty.
Total CVEs
4
CISA KEV
0
Public exploits
2
Exploited in wild
0
Severity breakdown
CRITICAL1HIGH1MEDIUM2
Vulnerabilities
Page 1 of 1
CVE-2006-5058P3HIGHCVSS 7.5PoC≤ 1.5bv1.42006-09-28
CVE-2006-5058 [HIGH] CVE-2006-5058: Buffer overflow in (1) Call of Duty 1.5b and earlier, (2) Call of Duty United Offensive 1.51b and ea
Buffer overflow in (1) Call of Duty 1.5b and earlier, (2) Call of Duty United Offensive 1.51b and earlier, and (3) Call of Duty 2 1.3 and earlier allows remote attackers to execute arbitrary code via a long map argument to the "callvote map" command.
nvd
CVE-2018-20817P2CRITICALCVSS 9.8v_advanced_warfarev_black_ops_1+4 more2019-04-19
CVE-2018-20817 [CRITICAL] CWE-119 CVE-2018-20817: SV_SteamAuthClient in various Activision Infinity Ward Call of Duty games before 2015-08-11 is missi
SV_SteamAuthClient in various Activision Infinity Ward Call of Duty games before 2015-08-11 is missing a size check when reading authBlob data into a buffer, which allows one to execute code on the remote target machine when sending a steam authentication request. This affects Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of
nvd
CVE-2004-1664P4MEDIUMCVSS 5.0PoCv1.42004-09-05
CVE-2004-1664 [MEDIUM] CVE-2004-1664: Call of Duty 1.4 and earlier allows remote attackers to cause a denial of service (game end) via a l
Call of Duty 1.4 and earlier allows remote attackers to cause a denial of service (game end) via a large (1) query or (2) reply packet, which is not properly handled by the buffer overflow protection mechanism. NOTE: this issue might overlap CVE-2005-0430.
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CVE-2005-0983P4MEDIUMCVSS 5.0v1.4v1.5b2005-05-02
CVE-2005-0983 [MEDIUM] CVE-2005-0983: Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (cli
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
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